Small Construct, Any Alignment
Armor Class 14 (natural armor)
Hit Points 12 (2d8 + 3)
Speed 25 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws STR +5, CON +4, INT +1
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 30 ft. treated like it was in dim lighting, Passive Perception 10
Languages understands the languages you speak and can write.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

master's blueprints. The following numbers increase by 1 when your proficiency bonus increases by 1:  the number of hit points restored by its Repair action, hit points, AC.

mechanical assistant. In combat, the helper shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Dash, Disengage, Help, Hide, or Search action.

If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. construction helper returns to life after 1 minute with all its hit points restored.

Constructor. the Construction helper gets advantage to any roll related to crafting and refining materials. it can use its help action to give +4 to any creature crafting an object as well as the usual advantage.

Actions

Grab. Melee Weapon Attack: +2 to hit, reach 5 ft., one target you can see. Hit: 1d4 crushing damage. the target becomes grappled, and to escape it must make a DC16 STR check on it's turn.

Fire bolt(10 uses until reload required). Ranged weapon attack: +2 to hit, range 30 ft., the construction helper fires a bolt at the target. if this target is against a wall or another creature or object, they become [status]Restrained[/status] and stuck to said object. Hit: 2d4 piercing damage.

Repair (3/Day). The magical mechanisms inside the helper restore 1d8 + 2 hit points to itself , one construct within one foot of it, or object within 5 feet of it.

Reactions

emergency repairs. (taken in response to a construct or object falling below 25% health) the Construction helper heals a construct or object by 3d6 health. it must be within the range of movement of the construct helper and the construct helper is considered to be under the effects of Disengage until it's next turn.

Description

You determine the creature’s appearance and whether it has two legs or four, or if it has treads or any other form of locomotion; your choice has no effect on its game statistics.

it has the same alignment as it's creator, and generally will follow the commands of it's master. if left to it's own devices, a construction helper will often build things that it has been told to build before, and will often act in some similar ways to it's master. rogue Construction helpers have been seen making entire miniature cities.

all construction helpers have some sort of internalized tool that it uses to make things, with it most commonly having something akin to a cement mixer or a miniature forge.

Monster Tags: construct

Habitat: Urban

Retosius_the_sky_flame

Comments

Posts Quoted:
Reply
Clear All Quotes