Clumsy Flyer. A chicken goblin cannot sustain flight for more than one turn.
Nimble Escape. The goblin goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Side Kick Warrior Features
Bonus Proficiencies. Neko gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution. In addition, the sidekick gains proficiency in two skills of your choice from the following list: Acrobatics, and Survival. The sidekick gains proficiency with all armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it gains proficiency with shields and all simple and martial weapons. Though Neko is a chicken goblin, wilding such weapons will be troublesome.
Martial Role. Each warrior focuses on offense or defense in their training. Choose one of the following options: Attacker. Neko gains a +2 bonus to all attack rolls (already added in attacks).
Second Wind. Neko can use a bonus action on its turn to regain hit points equal to 1d10 + 3 (its level in this class). Once it uses this feature, it must finish a short or long rest before it can use it again. The sidekick can use this feature twice between rests starting at 20th level.
Improved Critical. Neko attack rolls score a critical hit on a roll of 19 or 20 on the d20
Peck. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 2) piercing damage.
Metal Chicken Claws. Melee Weapon Attack: +6 to hit, range 5ft., one target. Hit: 8 (1d6 + 2) piercing damage. Granted by the custom chicken armor.
Description
He has the mind of a goblin but a body of a fierce white feathered hen chicken granted upon him by strange magical walking squid.
Comments