Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 18 (magic chainmail armor)
Hit Points 80 (12d10 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws CON +6, INT +6
Damage Vulnerabilities Poison
Damage Resistances Force, Lightning, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Stunned
Senses Truesight, Passive Perception 15
Languages Thieves' Cant Any one or two languages.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Pack Tactics. The enforcer has advantage on an attack roll against a creature if at least one of the enforcer's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The enforcer makes two melee attacks.

Weighted Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (2d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Delay. 2nd-level Transmutation: The enforcer briefly slows time for a creature of his choice that he can see within range. The target must succeed on a Wisdom saving throw or be moved to last place in the initiative order from the beginning of the next round onwards.

Lesser Time Stop. 7th-level Transmutation: The enforcer can briefly stop the flow of time for everyone but himself. No time passes for other creatures, while he takes 2 turns in a row, during which he can use actions and move as normal.

This spell ends if one of the actions he uses during this period, or any effects that he creates during this period, affects a creature other than himself or an object being worn or carried by someone other than him. In addition, the spell ends if he moves to a place more than 300 feet from the location where he cast it.

Reactions

Uncanny Dodge: When an attacker that the enforcer can see hits him with an Attack, he can use his Reaction to halve the attack's damage against him.

Description

While common thugs are skilled at intimidation and violence, chronogang enforcers are also highly intelligent and wield tremendously powerful time-bending abilities. They have few enemies that can stand up to them, and even fewer scruples.  Because of their powers, they are often brought into the servive of powerful and corrupt chronomages as their lieutenants.  Sometimes enforcers strike out on their own as criminal kingpins, often terrorizing small cities and villages with their ruthlessness.  They are valuable allies in the underworld, and deadly opponents.

(Avatar credit: Arnaud Carrasco. As seen on Reddit, in r/fantasyartists)

Previous Versions

Name Date Modified Views Adds Version Actions
12/20/2020 2:21:51 AM
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Coming Soon

Monster Tags: NPC

Habitat: CoastalUrban

SgtMosef

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