Brave. The knight has advantage on saving throws against being frightened.
Enchanted Shield
If Captain Theron Greer isn't incapacitated, he can add his shield's AC bonus to any Dexterity saving throw he makes against a spell or other harmful magical effect that targets only him.
Multiattack. He makes three melee attacks.
Dwarven Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (2d8) piercing damage.
Dwarven Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: (2d6) piercing damage.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Parry. He adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
Description
The younger brother of Lord Paris Greer, head of the Greer family in Polemos. He was sent by his brother as a spy and infiltrator into the White Wolves, upon their creation, so the Greers can gain influence and power in the new organization. Theron has done just that, becoming captain of the Guard at Castle Wolf and is Captain of the Guard whenever the Emperor appears with the White Wolves. He is loyal as long as the White Wolves do nothing to harm the Greer. Yet he is not above making extra money on the side and can be bought for the right price. He is 39 years old and from Polemos.
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