Medium Humanoid, Neutral Evil
Armor Class 11
Hit Points 47 (6d8 + 20)
Speed 20 ft., Swim 40 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
16 (+3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages Bullywug, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Standing Leap. The bullywug's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.

Sorcery Points. The bullywug has 3 sorcery points. It regains all its spent sorcery points when it finishes a long rest. It can spend its sorcery points on the following options:
Empowered Spell: When it rolls damage for a spell, the bullywug can spend 1 sorcery point to reroll a number of the damage dice up to its Charisma modifier (minimum of one). It must use the new rolls.
Quickened Spell: When it casts a spell that has a casting time of 1 action, the bullywug can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Spellcasting. The bullywug is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The bullywug has the following sorcerer spells prepared:
Cantrips (at will): acid splash, mage hand, mending, poison spray
1st level (4 slots): jump, ray of sickness, thunderwave, witch bolt
2nd level (2 slots): phantasmal force, spider climb

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Multiattack. The bullywug makes two melee attacks: one with its bite and one with its staff.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands to make a melee attack. 

Legendary Actions

The bullywug possesses a Staff of the Swarm, a rough-hewn quarterstaff adorned with brightly-coloured insect wings, small animal bones and strings of beads.  This staff requires attunement, and has the following effects:

The staff has 4 charges and regains 1d4 expended charges daily at dawn. If the last charge is expended, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

Insect Cloud (Costs 1 Action). While holding the staff, the bullywug can use an action and expend 1 charge to cause a 20-foot-radius, spherical swarm of harmless flying insects to appear, centred on a point within a range of 120 feet. The swarm spreads around corners, and its area is heavily obscured. It lasts for 10 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

Insect Shroud (Costs 1 Action). While holding the staff, the bullywug can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from itself. The insects remain for 10 minutes, making the area heavily obscured for creatures other than the bullywug. The swarm moves with the staff, remaining centred on the staff. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Habitat: Swamp

MajorBones

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