Large Undead, Neutral Evil
Armor Class 15
Hit Points 105 (10d12 + 40)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
18 (+4)
INT
11 (+0)
WIS
17 (+3)
CHA
16 (+3)
Damage Resistances Necrotic, Piercing, Bludgeoning from non magical attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Tremorsense 60 ft., Passive Perception 13
Languages Elvish, Sylvan, Telepathy 60 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The blight tree has advantage on saving throws against spells and other magical effects.

Magic Weapons. The blight tree 's weapon attacks are magical.

Actions

Multiattack. The blight tree makes two attacks with its thorny branches.

Branches. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Thorns. Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 11 (3d6) piercing damage + 3 (1d6) necrotic damage.

Animate Corpse (1/Day). The blight tree magically animates one corpse it can see within 60 feet of it. The undead corpse  uses the statistics of a ghoul.

Legendary Actions

The blight tree can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The blight tree regains spent legendary actions at the start of its turn.

Branches. The blight tree makes one attack with its branches.

Grasping Roots (Costs 2 Actions). Until the blight trees next turn grasping rootss sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw (DC 14) or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against DC 14. On a success, it frees itself.

Tree Roots Costs 3 Actions). The blight tree magically regains 11 (2d8 + 2) hit points.

Lair and Lair Actions

A Blight Tree’s Lair

A unblight tree's lair might be an ancient ruin overgrown with vines, a swampy field surrounded by scrawny trees, a bleak hilltop, or some other dark and foul woodland location.

Regional Effects

Transformed by the creature’s undead presence, the domain of a blight tree might include any of the following magical effects:

  • Open flames of a nonmagical nature are extinguished within the blight tree’s domain. Torches and campfires refuse to burn, but closed lanterns are unaffected.
  • Undead in the blight tree’s domain have an easier time traversing; they are unaffected by difficult terrain. .
  • Curses affecting any good-aligned creature can only be broken with  a successful spellcasting ability check. DC equals 10 + the curse's level. On a successful check, the curse ends.

If the blight tree dies, these effects end immediately.

Habitat: Forest

Jamaldi

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