Armor Class 13 (natural armor)
Hit Points 162 (7d12 + 113)
Speed 20 ft.
STR
25 (+7)
DEX
9 (-1)
CON
16 (+3)
INT
6 (-2)
WIS
9 (-1)
CHA
1 (-5)
Saving Throws STR +10, CON +6, WIS +2
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Truesight, Passive Perception 25
Languages understands all languages but cannot speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance. While the Narbolijark remains motionless, it is indistinguishable from a normal, dead, snow-covered tree.

charm immunity a Narbolijark cannot be charmed.

dark nature a corrupted Narbolijark does not require air, food, drink, or sleep

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 25 (3d6 + 15) bludgeoning damage.

Reactions

counterattack the Narbolijark uses slam in response to being attacked. if the Narbolijark's attack hits, the other attack misses. the Narbolijark has disadvantage on this attack.

Description

 

sometimes, a Narbolijark is touched by dark powers. when the happens, it becomes a corrupted Narbolijark. it is no longer a living plant, instead, it is a shadowcast.

Lair and Lair Actions

a narbolijark's lair is the place it was created to gaurd. it will never, under any circumstances, leave this lair.

Monster Tags: Demonundeadfiend

Habitat: ArcticForestMountain

DAndDongon_Master_Supreme

Comments

Posts Quoted:
Reply
Clear All Quotes