Medium Celestial (Angel), Any Good Alignment
Armor Class 10 (Robes)
Hit Points 23 (2d6 + 9)
Speed 30 ft., Fly 60 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
15 (+2)
Skills Religion +20
Damage Vulnerabilities Necrotic
Damage Immunities Radiant
Condition Immunities Charmed, Deafened, Exhaustion, Poisoned, Stunned
Senses Truesight 60ft., Passive Perception 13
Languages Celestial plus the languages it knew in life
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Corruptibility. If the Angel is killed with an attack that does necrotic damage,it instead transforms into a Fallen Angel with Max HP.

Spellcasting. The [monster name] is a 2nd-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): Light, Spare the Dying
1st level (2 slots): Bless,Cure Wounds,Bane  

Actions

Heal. The angel heals 20 hp from target creature.If the target creature is Undead or a Fiend,it instead deals 20 Radiant Damage.

Deus Bolt. Ranged Magic Attack: +3 to hit, range 60/100 ft., 1 target. Hit: 7 (1d8 + 5) Radiant damage.Deals (2d8+5) Damage to Undead and Fiends

Reactions

 

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The lowest rank of the lowest order of True Angels,Basic Angels are lesser servants of the gods,and often made of either a tiny sliver of their deity's power or the reincarnated soul of a particularly devout worshiper.In the former case,they tend to wear heavy robes in the colors of their deity,and in the latter,they tend to wear their preferred style of clothing from life in their deity's colors.They are not necessarily equipped for combat,and tend to prefer flight to fight,even if they serve war gods.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BroGoddi

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