Huge Fiend, Chaotic Evil
Armor Class 24 Armor of defeat
Hit Points 325 (30d12 + 150)
Speed 60 ft.
STR
30 (+10)
DEX
18 (+4)
CON
20 (+5)
INT
10 (+0)
WIS
20 (+5)
CHA
5 (-3)
Saving Throws STR +19, DEX +13, CON +14
Skills Athletics +13
Damage Resistances Bludgeoning; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Truesight, Passive Perception 23
Languages All All except celestial
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

regeneration: yeenogho regains 15 hit points at the start of his turn, provided he has at least 1 hit point remaining.

pack tactics: yeenogho has advantage on his attack Roles if at least 1 ally within 5 feet of them

the butcher: as a bonus action on his turn, yeenogho May have his butcher fly into the air and act after him as a weapon, but it’s not in his hand

Actions

Multi attack: yeenogho can make 2 claw/bite attacks, and if butcher is out of his hand this is a bonus action, or he can make 3 butcher attacks

The butcher. Melee Weapon Attack: +13 to hit, reach 15 ft., 1 target. Hit: 56 (5d12 + 7) blugdening damage

claws/bite melee weapon attack Attack: +10 to hit, range 5ft., 1 target. Hit: 45 (4d12+ 6) slashing damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here

Claw (Costs 1 Actions). Yeenogho makes a claw/bite attack.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

yeenogho is the gnoll god.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Silvergolem

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