Nesting. Arachnaids will capture prey to bring back to their nest. Striking from hidden locations and immobilizing prey before escaping into the forests they live in.
Hiding in plain sight. Arachnaids can sit still for long periods of time and in doing so adapt to their immediate environment. Takes at least an hour but on a DC 22 Perception check can spot them.
Team Work. Arachnaids always work in small groups. Being part of a large brood they have never been alone and find the idea appalling. When together all Arachnaids get a +2 to hit, stealth and perception. When alone they get a -5 to the same
Web Silence Attack. Ranged Attack: +4 to hit, range 30ft. Auto Success on prone targets - On hit target's mouth is covered in a thick glob of web. DC14 Strength check to remove. Target can not make any verbal noise till removed
Stinger. Melee Weapon Attack: +4 to hit, reach 5ft., One Target. Hit: 4 (2d3+1) Poison Damage
Goblin Ax. Melee Weapon Attack: +4 to hit, reach 5ft., One Target. Hit: 4 (1d6+1) Slashing Damage
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