Small Fey (Goblinoid), Chaotic Neutral
Armor Class 14 Natural
Hit Points 24 (4d6 + 10)
Speed 40 ft., Climb 40 ft., Burrow 10 ft. Loose Dirt or sand only.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1)
INT
13 (+1)
WIS
11 (+0)
CHA
8 (-1)
Skills Acrobatics +4, Perception +6, Stealth +9
Condition Immunities Prone
Senses Darkvision 60ft, Tremorsense 10ft on solid surface, 100ft on web lines, Passive Perception 15
Languages Common broken and incomplete, Goblin Uncommon dialect They talk and sound like children
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nesting. Arachnaids will capture prey to bring back to their nest. Striking from hidden locations and immobilizing prey before escaping into the forests they live in. 

Hiding in plain sight. Arachnaids can sit still for long periods of time and in doing so adapt to their immediate environment. Takes at least an hour but on a DC 22 Perception check can spot them.

Team Work. Arachnaids always work in small groups. Being part of a large brood they have never been alone and find the idea appalling. When together all Arachnaids get a +2 to hit, stealth and perception. When alone they get a -5 to the same 

Actions

Web Silence Attack. Ranged Attack: +4 to hit, range 30ft. Auto Success on prone targets - On hit target's mouth is covered in a thick glob of web. DC14 Strength check to remove. Target can not make any verbal noise till removed

Stinger. Melee Weapon Attack: +4 to hit, reach 5ft., One Target. Hit:  4 (2d3+1) Poison Damage

Goblin Ax. Melee Weapon Attack: +4 to hit, reach 5ft., One Target. Hit:  4 (1d6+1) Slashing Damage

Monster Tags: Goblinoidfeybeast companion

Habitat: CoastalDesertForest

ctsmike

Comments

Posts Quoted:
Reply
Clear All Quotes