Medium Humanoid, Neutral Evil
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The mad druid has advantage on saving throws against being charmed or frightened.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands.

Spellcasting. The Mad Druid is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): thorn whip, druidcraft

1st level (3 slots): entangle, healing word, longstrider

Description

Druids corrupted by whatever malevolent force responsible for the Blights. Their madness is twisted into servitude of their unknown master, and they turn their command of nature on those who invade their hideaways, both with druidic magic and Blights under their orders.

Monster Tags: NPC

Habitat: ForestGrasslandSwamp

Amethystine

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