Armor Class
15
Natural armor
Hit Points
12
(5d4)
Speed
30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
10
(+0)
INT
5
(-3)
WIS
5
(-3)
CHA
5
(-3)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Frightened, Poisoned
Senses
Blindsight 60 ft. (blind beyond this point)., Passive Perception 7
Languages
Every language the master knows
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The knife is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the knife must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Actions
Sword Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. hit: 4 (1d4+2)[slashing] damage
Bow Shot. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d4 + 2) [piercing] damage.
Description
A tiny mechanical soldier wielding a sword and a bow. Commonly used as a defense mechanism in the homes of engineers and tinkeres, they appear as toys or decorations throughout the house and awaken by the word of their master.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/22/2020 12:26:33 AM
|
8
|
2
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1
|
Coming Soon
|
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