Calixaha has +4 initiative,
Calixaha has in her possession and is attuned to the Arcane Grimoire. AG give a +2 to spell attack rolls and to the saving throw DCs of your wizard spells.
Spellcasting. Calixah is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save [withAG] DC 16, +7 to hit with spell attacks).
Calixah has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Calixah is wearing a collar of flying 30ft. She can fly for one hour/recover the charge But she uses it to climb.
If Calixah recognize the party that defeated her on Neither Mountains, once per round, at the end of another player's turn, she will cast misty step if she isn't in melee.
Description
Calixah spend her lives in the study and practice of magic. Calixah dwell in isolated sites to perform unspeakable experiments without interference.
Strategy: She Quickly will use greater invisibility and flying to go where she can cast without being heard, or go to other places when she wants. She has Mage armor so AC 17, Fly for 10 minutes
She will stand by to cast counterspell. or if she sees the opportunity she will cast cone of cold. 8D8 dmg.