Gargantuan Fiend (Demon), Chaotic Evil
Armor Class 24 (natural armor)
Hit Points 1000 (50d20 + 500)
Speed 50 ft.
STR
30 (+10)
DEX
20 (+5)
CON
30 (+10)
INT
14 (+2)
WIS
22 (+6)
CHA
22 (+6)
Saving Throws STR +19, DEX +14, CON +19, WIS +15
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Fire, Poison
Senses Truesight 120 ft., Passive Perception 18
Languages Abyssal, Telepathy 120 ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Fear Aura. Any creature hostile to Bane that starts its turn within 30 feet of him must make a DC 25 Wisdom saving throw, unless Bane is incapacitated. On a failed save, the creature is frightened for 1 minute. While frightened in this way, the creature's speed is halved. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. Once a creature has saved against Bane's Fear Aura, it is immune to the effect for the next 12 hours.

Magic Immunity. Bane has advantage on saving throws against spells and other magical effects. Any spell lower than 6th level cannot affect Bane.

Magic Weapons. Bane's weapon attacks are magical.

Legendary Resistance (4/Day). If Bane fails a saving throw, he can choose to succeed instead.

Innate Spellcasting. Bane's spellcasting ability is Constitution (spell save DC 25). Bane can innately cast the following spells, requiring no material components:

At will: scorching ray, fireball, wall of fire

3/day each: hold monster, flame strike

2/day each: disintegrate, chain lightning

1/day each: fire storm, incendiary cloud, meteor swarm

Actions

Multiattack. Bane uses Chaos Rend, then makes four attacks with the Sword of Destruction.

Sword of Destruction. Melee Weapon Attack: +20 to hit, reach 15 ft., one target. Hit: 30 (4d8 + 10) slashing damage. Once per turn, Bane can destroy one item the target is wearing or carrying OR destroy one magical effect within 30 ft. of him. Additionally, damage done by this weapon cannot be regained except by resting or 9th level Heal, Mass Heal, or Wish.

Chaos Rend (Recharge 5-6). Bane emits a burst of pure chaos from his mouth. Each creature in a 150 ft. cone must succeed on a DC 25 Con. save. On a failure, they take 20d6 (60) psychic damage and subtract 1d6 from any roll they make for the next minute. On a success, they take half as much damage and suffer no other effects.

Legendary Actions

Bane can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Bane regains spent legendary actions at the start of their turn.

Destroy (Costs 2 Actions). Bane makes an attack with the Sword of Destruction.

Reposition. Bane moves up to his speed without taking opportunity attacks.

Monster Tags: Demon

AlistorSoren

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