Large Aberration, Any Alignment
Armor Class 20 Natural armor
Hit Points 38 (11d6)
Speed 25 ft., The diseased aberration's virulent flesh makes its movements unpredictable.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +7, CON +6
Skills Athletics +7, Medicine +3, Nature +2
Damage Resistances Acid, Necrotic, Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages Any languages the transformed character knows
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Disease Vector. All of the diseases afflicting the character that transformed are retained by the Diseased Aberration. When it hits a creature with a melee attack, that creature must make a DC 17 Constitution saving throw. On a failed save, the diseased aberration chooses one of its diseases and infects the target with it.

The diseases incubate rapidly, and their effects are applied immediately.

Actions

Multiattack. The Diseased Aberration makes three melee attacks; two with its claws, and one with its bite.

Patinated Claws. Natural Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 4) Slashing damage.

Periodontic Bite. Natural Weapon Attack: +7 to hit, reach 5 ft.,  1 target. Hit: 8 (1d6 + 4) Piercing damage.

Reactions

Patinated Claws. Natural Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (d4 + 3) Slashing damage.

Description

The Diseased Aberration is a walking disease vector, a brittle creature that spreads its diseases by attacking viciously with claws and teeth.

Skelephantitis

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