Disease Vector. All of the diseases afflicting the character that transformed are retained by the Diseased Aberration. When it hits a creature with a melee attack, that creature must make a DC 17 Constitution saving throw. On a failed save, the diseased aberration chooses one of its diseases and infects the target with it.
The diseases incubate rapidly, and their effects are applied immediately.
Multiattack. The Diseased Aberration makes three melee attacks; two with its claws, and one with its bite.
Patinated Claws. Natural Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 4) Slashing damage.
Periodontic Bite. Natural Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 4) Piercing damage.
Patinated Claws. Natural Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (d4 + 3) Slashing damage.
Description
The Diseased Aberration is a walking disease vector, a brittle creature that spreads its diseases by attacking viciously with claws and teeth.
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