Nimble Escape. The change goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Tongues. The change goblin can converse with any creature in it's native language.
Multiattack. The change goblin can make two attacks with it's dagger. The second attack has disadvantage.
Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range (20/60), one target. Hit: 10 (1d4 + 8) piercing damage.
Redirect Attack. When a creature the change goblin can see targets it with an attack, the change goblin chooses another creature within 10 ft. of it. The two swap places, and the chosen creature becomes the target instead.
Description
The Change Goblin is an unusual variation of Goblin. Where most Goblins form groups to torment other creatures, the Change Goblin is solitary and has no desire for cruelty. It does, however, have a propensity for coins and will trade information for them.
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