Small Humanoid, Chaotic Neutral
Armor Class 15 (chain-backed cloak)
Hit Points 22 (4d8 + 13)
Speed 35 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
18 (+4)
WIS
10 (+0)
CHA
10 (+0)
Skills History +9, Investigation +9, Stealth +8
Senses Darkvision 60 ft., Passive Perception 10
Languages Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The change goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Tongues. The change goblin can converse with any creature in it's native language.

Actions

Multiattack. The change goblin can make two attacks with it's dagger. The second attack has disadvantage.

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range (20/60), one target. Hit: 10 (1d4 + 8) piercing damage.

Reactions

Redirect Attack. When a creature the change goblin can see targets it with an attack, the change goblin chooses another creature within 10 ft. of it. The two swap places, and the chosen creature becomes the target instead.

Description

The Change Goblin is an unusual variation of Goblin. Where most Goblins form groups to torment other creatures, the Change Goblin is solitary and has no desire for cruelty. It does, however, have a propensity for coins and will trade information for them. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

ThePyroSquid

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