Ambusher. The wendigo has advantage on attack rolls against any creature it has surprised.
Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (insight) check.
Pounce If the wendigo moves at least 20 feet straight toward a creature and then hits it with any claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.
Psychic Roar The wendigo emits a silent but powerful roar that assualts the mind.. Each creature within 30 feet of the wendigo must succeed on a DC 14 Wisdom saving throw or be stunned for one round.
Multiattack. The wendigo makes two attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 9 (2d6 +2) piercing damage. The wendigo regains hit points equal to necrotic damage dealt.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 11 (2d6 +4) slashing damage
Description
The Wendigo is tall and gaunt to the point of emaciation, its desiccated skin pulled tightly over its bones. With its bones pushing out against its skin, its complexion the ash grey of death, and its eyes pushed deep back into their sockets the wendigo skulks in the norther forests and mountains of the realm. It resembles a twisted version of a Kith or Human.
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