Medium Beast, Chaotic Evil
Armor Class 16 Natural
Hit Points 52 (8d8 + 16)
Speed 40 ft., Climb 25 ft.
STR
15 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +4
Skills Perception +4, Stealth +5
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Ambusher. The wendigo has advantage on attack rolls against any creature it has surprised.

Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (insight) check.

Pounce If the wendigo moves at least 20 feet straight toward a creature and then hits it with any claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.

Psychic Roar The wendigo emits a silent but powerful roar that assualts the mind.. Each creature within 30 feet of the wendigo must succeed on a DC 14 Wisdom saving throw or be stunned for one round.

Actions

Multiattack. The wendigo makes two attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 9 (2d6 +2) piercing damage. The wendigo regains hit points equal to necrotic damage dealt.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 11 (2d6 +4) slashing damage

 

Description

The Wendigo is tall and gaunt to the point of emaciation, its desiccated skin pulled tightly over its bones. With its bones pushing out against its skin, its complexion the ash grey of death, and its eyes pushed deep back into their sockets the wendigo skulks in the norther forests and mountains of the realm. It resembles a twisted version of a Kith or Human.

Habitat: Forest

Frostflame19

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