Gargantuan Dragon, Lawful Evil
Armor Class 24 (natural armor)
Hit Points 595 (29d20 + 290)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
18 (+4)
WIS
15 (+2)
CHA
23 (+6)
Saving Throws DEX +8, CON +18, WIS +10, CHA +14
Skills Perception +16, Stealth +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Thunder
Condition Immunities Blinded
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26
Languages Common, Draconic
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (5/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Innate Spellcasting. The dragon's innate spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). The dragon can cast the following spells without any material components: 

cantrip: shocking grasp,  gust

1st level (1 slot): absorb elements, chromatic orb(lightning only), shield

2nd level (1 slot): earthbindskywrite

3rd level (1 slot): call lightninglightning bolt

4th level (1 slot): storm sphere

5th level (1 slot): control winds

6th level (0 slots): chain lightning

7th level (0 slots): whirlwind

8th level (0 slots): earthquake

9th level (0 slots): ravenous void

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 11) piercing damage plus 17 (5d6) lightning damage.

Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 11) slashing damage plus 14 (4d6) lightning damage..

Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 11) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Lightning Breath (Recharge 5–6). The dragon exhales Lightning in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 98 (28d6) Lightning damage on a failed save, or half as much damage on a successful one.

Draining Breath (Recharge 5–6). The dragon's breath opens up the weave of arcane magic into a beam of raw magical energy. Each creature in line with the beam must make a DC 25 Wisdom saving throw or take 56 (16d6) force damage and lose 1d4 spell slots beginning with lower-level spell slots and working up. The dragon then gains the spell slots lost by the targets at the corresponding levels. 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 19 (2d6 + 12) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Habitat: HillMountain

Euthephro

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