Medium Humanoid (Dragonborn), Chaotic Evil
Armor Class 12 (leather armor)
Hit Points 6 (2d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
11 (+0)
Damage Resistances Cold
Senses Passive Perception 10
Languages Common Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Cold Iron Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Short Bow With Bone Arrows. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 4 (1d8) piercing damage.

Cold Breath (Recharges after a short or long rest). The dragonborn exhales an icy blast in a 15 ft. cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 7 (2d6) cold damage on a failed save, or half as much damage on a successful one.

Description

The wand is a criminal organization (One of the four dispersed clans) who believes that strength comes from passion. Kriv was a dragonborn but around 995 A.C. when the schools of wizardry began to go bankrupt, he knew he could never be a wizard. On his way to see a lord who had offered him a job in his army, he got ambushed by members of the wand. After accidentally killing one, he surrendered and eventually joined the wand, one month later, he helped lay an ambush on three travelers who looked different than anyone he'd ever seen.

Monster Tags: NPC

Habitat: Forest

httpsnotsecure

Comments

Posts Quoted:
Reply
Clear All Quotes