Armor Class
18
(plate)
Hit Points
160
(22d8 + 44)
Speed
40 ft.
STR
15
(+2)
DEX
20
(+5)
CON
14
(+2)
INT
10
(+0)
WIS
14
(+2)
CHA
12
(+1)
Saving Throws
DEX +8, CON +5, WIS +5, CHA +4
Skills
Acrobatics +9, Intimidation +5, Perception +6
Condition Immunities
Charmed
Senses
Passive Perception 16
Languages
Celestial, Common, Infernal
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Indomitable (2/Day). The knight rerolls a failed saving throw.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, the knight can regain 20 hit points.
Actions
Multiattack. The knight makes three attacks with its scimitars. The knight can make one additional attack with its bonus action.
Scimitar +2. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 7) slashing damage.
Comments