Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 2) piercing damage.
Arcane User. Roll 1d4 to determine the type. They have 2 charges to use any of the following attacks:
- Arcane Variation Blue
- add 1d6 Cold damage to an attack roll (1 Charge)
- Gain Cold resistance for 1 round (1 Charge)
- Cast Ray of Frost (1 Charge)
- Cast Ice Knife at 1st Level (2 Charges)
- Arcane Variation Purple
- add 1d6 Force damage to an attack roll (1 Charge)
- Gain Force resistance for 1 round (1 Charge)
- Cast Eldritch Blast (1 Charge)
- Cast Magic Missile at 1st Level (2 Charges)
- Arcane Variation Red
- add 1d6 Fire damage to an attack roll (1 Charge)
- Gain Fire resistance for 1 round (1 Charge)
- Cast Fire Bolt (1 Charge)
- Cast Burning hands at 1st Level (2 Charges)
- Arcane Variation Yellow
- add 1d6 Lightning damage to an attack roll (1 Charge)
- Gain Lightning resistance or Thunder resistance for 1 round (1 Charge)
- Cast Shocking Grasp (1 Charge)
- Cast Thunderwave at 1st Level (2 Charges)
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.
Previous Versions
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12/23/2020 7:20:27 PM
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18
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Coming Soon
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Posted Nov 4, 2021I like the idea of the varients I would love to see more of them made.