Armor Class
16
(natural armor)
Hit Points
180
(9d12 + 120)
Speed
25 ft.
STR
24
(+7)
DEX
18
(+4)
CON
20
(+5)
INT
10
(+0)
WIS
10
(+0)
CHA
7
(-2)
Damage Vulnerabilities
Cold, Fire
Damage Resistances
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened, Grappled, Poisoned
Senses
Passive Perception 10
Languages
can talk to any plant, druidic
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Nature's boon: any plant within a 10 foot radius of the avatar of harvest has a 25% chance to merge and become awoken.
Herby body: the Avatar of the Harvest is immune to difficult terrain caused by plants and rocky terrain
Actions
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 30 (7d6 + 5) bludgeoning damage.
Cornucopia(2 uses per day). the avatar of the harvest causes fruiting vines to grow across the ground around it in a 50 ft circle. there are 2d4 fruits that restore 10hp each. the area is considered difficult terrain.
Comments