Large Giant, Chaotic Evil
Armor Class 16 (Chain mail)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Thick Skin. Throughout their training for war, they got beat up so much it thoughened their skin. Any slashing, piercing or blugeoning damage is reduced by 2 points

Anger management. If the ogre takes a critical hit, it lashes out in anger. The Ogre uses its reaction(if avaiable) to attack a random creature within 10 ft. with its greatclub. If no targets are within range it moves up to its maximum movement speed toward the nearest creature.

Actions

Greatclub. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. On a hit the creature must make a DC 16 strength saving throw or be knocked prone.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Description

Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Mezeluff

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