Thick Skin. Throughout their training for war, they got beat up so much it thoughened their skin. Any slashing, piercing or blugeoning damage is reduced by 2 points
Anger management. If the ogre takes a critical hit, it lashes out in anger. The Ogre uses its reaction(if avaiable) to attack a random creature within 10 ft. with its greatclub. If no targets are within range it moves up to its maximum movement speed toward the nearest creature.
Greatclub. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. On a hit the creature must make a DC 16 strength saving throw or be knocked prone.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Description
Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.
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