Familiar. The chancedrak can serve another creature as a familiar, forming a telepathic bond with its willing master provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the chancedrak senses as long as they are within 1 mile of each other. While the chancedrak is within 10 feet of its companion, the companion shares the chancedrak’s Lucky trait. At any time, and for any reason, the chancedrak can end its service as a familiar, terminating the telepathic bond.
Creatures of Air and Fire. Chancedraks breathe through their skin. If a chancedrak is submerged in liquid or other airless space it cannot hold its breath and immediately begins to suffocate.
Lucky (1/day). When an attack roll, ability check, or saving throw that involves the chancedrak is rolled but before the outcome is determined, the chancedrak can roll an additional d20 and choose which d20 is used.
Bite. Melee Weapon Attack: +4 to attack, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Fire Breath (1/day). One creature within 5 feet must makea DC 13 Dexterity saving throw or take 7 (2d6) fire damageon a failed save, or half as much damage on a successful one.
Description
These small, snake-like dragons can be found in any healthy grove in the Wilds. They are charismatic creatures but prone to mischief, making them challenging, but rewarding, pets.
Lair and Lair Actions
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