Large Beast, Unaligned
Armor Class 12 (Natural Armor)
Hit Points 51 (6d10 + 18)
Speed 0 ft., Swim 20 ft.
STR
16 (+3)
DEX
8 (-1)
CON
17 (+3)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Keen Sight. The shark has advantage on Wisdom (Perception) checks that rely on sight.

Keen Smell. The shark has advantage on Wisdom (Perception) checks that rely on smell.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Description

A cow shark is a slow-moving, deep-sea shark with a broad, rounded head and large eyes.  While all other sharks have 5 gill slits, cow sharks have 6 or 7, helping them breathe in the low oxygen levels in deep water.  They are predators and scavengers, feeding on whatever they can find on the sea floor.  A fully grown cow shark is 13 to 18 feet long.

Monster Tags: Misc Creature

Habitat: Underwater

Sam_Hain

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