Large Celestial, Chaotic Good
Armor Class 15 Natural Armor
Hit Points 66 (7d10 + 28)
Speed 30 ft., Fly 50 ft.
STR
16 (+3)
DEX
11 (+0)
CON
18 (+4)
INT
12 (+1)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws STR +6, CON +7
Skills History +5, Perception +3
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Darkvision 120ft, Passive Perception 13
Languages Celestial, Common, Draconic, Telepathy 120ft
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Angel's Sight. Magical darkness doesn't impede The Shinryu's darkvision. 

Magic Resistance. The Shinryu has advantage on saving throws against spells and other magical effects. 

Angelic Weapons. The Shinryu's weapon attacks are magical. 

Reckless. At the start of my turn, the Shinryu can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Change Shape. The humanoid magically polymorphs into a shining, brass dragonoid that is a size large or back into its true form. It reverts to its true form if it dies. The Shinryu chooses whether its equipment falls to the ground in its space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Its equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until the Shinryu leaves the form.

Multiattack. The Shinryu makes two attacks: one with its mace and one with its claw.

Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 5 (1d4+3) piercing damage plus 3 (1d6) fire damage.
Reactions

Righteous Reprisal. In response to taking damage, the Shinryu makes a bite attack against the creature that damaged the Shinryu if it is within 5ft of the Shinryu. If the creature is not within reach, the Shinryu moves up to half its speed toward the creature, without provoking opportunity attacks.

Description

The Shinryu are a proud few selected by Bahamut himself to help govern the natural world. They were once humanoids and share properties with the lives they once held. Now, they are heavenly beings, surrounded by a shimmering dragon's aura. While they are still mortal, their life span has been extended greatly to better serve Bahamut. Dragons have the ability to transform into a human form. Similarly, the Shinryu are constantly in their humanoid form and have the ability to change into their Shinryu form. Many Shinryu decide to stay in their dragon form and think of it as their true form.

Previous Versions

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