Large Celestial, Chaotic Good
Armor Class 15 Natural Armor
Hit Points 60 (8d10 + 16)
Speed 30 ft., Fly 50 ft.
STR
16 (+3)
DEX
17 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws DEX +6, WIS +3
Skills Deception +5, Stealth +6
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Condition Immunities Charmed, Frightened
Senses Darkvision 120ft, Passive Perception 13
Languages Celestial, Common, Draconic, Telepathy 120ft
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Angel's Sight. Magical darkness doesn't impede The Shinryu's darkvision. 

Magic Resistance. The Shinryu has advantage on saving throws against spells and other magical effects. 

Angelic Weapons. The Shinryu's weapon attacks are magical. 

Glowing Stealth. While in light with no shadows, the Shinryu can take the Hide action as a bonus action.

Actions

Change Shape. The humanoid magically polymorphs into a shining, copper dragonoid that is a size large or back into its true form. It reverts to its true form if it dies. The Shinryu chooses whether its equipment falls to the ground in its space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Its equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until the Shinryu leaves the form.

Multiattack. The Shinryu makes three attacks: two with its rapier and one with its bite.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage plus 9 (2d8) acid damage.
Radiant Illuminance (Recharge 6). The Shinryu casts daylight at a point within 120ft of it, requiring no components. Wisdom is the spellcasting ability for this spell. While the spell persists, the Shinryu can move the area of the light up to 60ft as a bonus action.

Description

The Shinryu are a proud few selected by Bahamut himself to help govern the natural world. They were once humanoids and share properties with the lives they once held. Now, they are heavenly beings, surrounded by a shimmering dragon's aura. While they are still mortal, their life span has been extended greatly to better serve Bahamut. Dragons have the ability to transform into a human form. Similarly, the Shinryu are constantly in their humanoid form and have the ability to change into their Shinryu form. Many Shinryu decide to stay in their dragon form and think of it as their true form.

Previous Versions

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