Quantum Lock. While the Weeping Angel is being observered it remains motionless, it is indistinguishable from an inanimate statue. The Weeping Angel also gains a +5 to AC while in this state.
Don't Blink. At the start of the Weeping Angels turn each creature that can see it must make a DC 13 con saving throw, DC raises by 1 for a creature each succes it has. If the creature fails it blinks and the Weeping Angel can move.
Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Description
These malevolent creatures of elemental earth resemble weeping angel statues. A Weeping Angel lurks among masonry and ruins, delighting in the terror it creates when it breaks from its suspended pose.
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