Medium Elemental, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft., Fly 60 ft.
STR
15 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
11 (+0)
CHA
7 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Terran
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Quantum Lock. While the Weeping Angel is being observered it remains motionless, it is indistinguishable from an inanimate statue. The Weeping Angel also gains a +5 to AC while in this state.

Don't Blink. At the start of the Weeping Angels turn each creature that can see it must make a DC 13 con saving throw, DC raises by 1 for a creature each succes it has. If the creature fails it blinks and the Weeping Angel can move.

Actions

Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Description

These malevolent creatures of elemental earth resemble weeping angel statues. A Weeping Angel lurks among masonry and ruins, delighting in the terror it creates when it breaks from its suspended pose.

Habitat: UnderdarkUrban

Jmanrules007

Comments

Posts Quoted:
Reply
Clear All Quotes