Medium Humanoid (Goliath, Half-Elf, Half-Orc, Human), Unaligned
Armor Class 16 (Unarmored Defence)
Hit Points 125 (12d12 + 36)
Speed 40 ft.
STR
17 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws STR +7, CON +7
Senses Darkvision 60, Passive Perception 15
Languages Common, Elvish, Zemnian
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Darkvision. The Hybrid have superior vision in dark and dim conditions. It can see in dim light within 60 feet of it as if it were bright light, and in darkness as if it were dim light. It can’t discern color in darkness, only shades of gray.

Heightened Senses. It's Hybrid mutations grant it proficiency with perception and insight.

Battle Ready. The Hybrid has advantage on initiative rolls.

Danger Sense. The Hybrid has advantage on DEX saving throws against effects that it can see while not blinded, deafened, or incapacitated.

Rage (5 /per Day). As a Bonus action, The Hybrid can enter rage for up to 1 minute. While raging, It has advantage on Strength checks and saving throws (not attacks), a +3 melee damage with Strength weapons, resistance to bludgeoning, piercing, slashing damage. It's rage ends early if knocked unconscious or if it's turn ends and it hasn't attacked or taken damage. It can end is rage willing with It's Bonus action.

Ursine Spirit. While raging, the Hybrid has resistance to all damage except psychic damage. It also has advantage on Strength checks made to push, pull, lift, or break objects.

Instinctive Pounce. As part of the bonus action it takes to enter it's rage, the Hybrid can move up to half it's speed.

Reckless. When the Hybrid makes it's first attack on it's turn, it can decide to attack recklessly, giving it advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against it have advantage until it's next turn.

Hybrid's Medallion.  The Medallion grants it advantage on Perception based on sight, smell, and sound, and Insight checks based on lying

Actions

Multiattack. The Hybrid can make 2 weapon attacks with its Steel or Silver Longsword or it's Dagger.

Steel Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if wielding it with both hands.

Silver Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if wielding it with both hands.

Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Monster Tags: Sidekick

BatmattDnD

Comments

Posts Quoted:
Reply
Clear All Quotes