Darkvision. The Hybrid have superior vision in dark and dim conditions. It can see in dim light within 60 feet of it as if it were bright light, and in darkness as if it were dim light. It can’t discern color in darkness, only shades of gray.
Heightened Senses. It's Hybrid mutations grant it proficiency with perception and insight.
Battle Ready. The Hybrid has advantage on initiative rolls.
Danger Sense. The Hybrid has advantage on DEX saving throws against effects that it can see while not blinded, deafened, or incapacitated
Rage. As a Bonus action, The Hybrid can enter rage. While raging, It has advantage on Strength checks and saving throws (not attacks), a +6 melee damage with Strength weapons, resistance to bludgeoning, piercing, slashing damage. It's rage ends early only if the Hybrid is knocked unconscious. It can end is rage willing with It's Bonus action.
Ursine Spirit. While raging, the Hybrid has resistance to all damage except psychic damage. It also has advantage on Strength checks made to push, pull, lift, or break objects.
Instinctive Pounce. As part of the bonus action it takes to enter it's rage, the Hybrid can move up to half it's speed.
Reckless. When the Hybrid makes it's first attack on it's turn, it can decide to attack recklessly, giving it advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against it have advantage until it's next turn.
Brutal Killer. When the Hybrid scores a critical hit, It can roll three additional weapon damage dice when determining the extra damage for a critical hit with a melee attack.
Hybrid's Medallion. The Medallion grants it advantage on Perception based on sight, smell, and sound, and Insight checks based on lying.
Multiattack. The Hybrid can make 4 weapon attacks with its Steel or Silver Greatsword or it's Dagger.
Steel Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.
Silver Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.
Dagger. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: (1d4 + 6) piercing damage.
Comments