Medium Fey, Chaotic Neutral
Armor Class 14 leather armor
Hit Points 117 (18d8 + 36)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
16 (+3)
Skills Perception +4, Performance +6, Stealth +5
Senses Passive Perception 14
Languages Common, Elvish, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Resistance. Bramble Jeem has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Huge Curved Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Javelin of Lightning (1/day). Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 14 (4d6) lightning damage. Whether or not the attack hits, each creature in a 5 ft. line between but not including Bramble Jeem and the target (up to 120 ft. away) must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed saving throw or half as much on a successful one.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. This attack is magical. Bramble Jeem cannot use this action if he has thrown and not recovered the javelin of lightning.

 

SamVimes

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