Guise of Baron Deathmoor (Mythic Trait). If Baron Lockwood feels the need arise or thinks there is no other way, he can take on the shackles of Baron Deathmoor. The Baron as a free action becomes a mythic creature and can use his mythic actions immediately until he dies or is unshackled.
Innate Spellcasting. Baron Lockwood's innate spellcasting ability is Charisma. He can innately cast the following spells (spell save DC 15), requiring no material components:
At will: alter self, false life, levitate (self only), mage armor (self only), silent image
1/day each: glibness, finger of death, plane shift
Spellcasting. The baron is a 17th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells:
Cantrips (at will): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
1st–5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, thunder step, scorching ray, scrying, summon shadowspawn, suggestion, wall of fire
Shadow's Endurance (Recharges after a Short or Long Rest). When damage reduces the baron to 0 hit points, he can make a Charisma saving throw (DC 5 + the damage taken). On a success, he instead drop to 1 hit point. The baron can’t use this feature if he is reduced to 0 hit points by radiant damage or by a critical hit.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage.
If Baron Lockwood's mythic trait is active, he can use the options below as legendary actions, until he dies or unshackles.
Cone of Cremation. Baron Deathmoor releases immense amount fire and negative energy in a 300-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 31 (9d6) fire damage and 31 (9d6) necrotic damage on a failed save and are pushed back to the end of the cone, or half as much damage on a successful one and are not pushed back. Ages him by 1d10 years
Deathbeam (Costs 2 Actions). Baron Deathmoor can cast the disintegrate. Ages him by 1d20 years
Endless Barrier (Costs 2 Actions). Baron Deathmoor gains 50 temp. Ages him by 1d20 years
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