Medium Humanoid, Neutral Good
Armor Class 18 Heavy
Hit Points 70 (7d10)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws WIS +6, CHA +7
Skills Athletics +6, Religion +6
Senses Passive Perception 13
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Radiant Lance. The cavalier’s lance glows with radiant light. The cavalier makes a signature attack and deals an extra 9 (2d8) radiant damage on a hit.

1/Day lesser restoration

Actions

Greatsword (Signature Attack). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage.

Reactions

3/Day 

Fight Me, Knave! If an adjacent ally would be hit by a weapon attack, the cavalier is hit instead, and then the cavalier may make a signature attack against the enemy attacker.

Description

 Born to parents living in a secluded grove deep in the forests of Toril, Zuder had always been told of their destiny to be a servant to Mestarine. Their parents had long told them of a vision they had about a year before Zuder's birth telling them to venture out into the forest and set up a life for themselves far from civilization. From the time they were born their parents told them of their destiny to be the champion of Mestarine, the Lone Wolf. Upon reaching adulthood Zuder reached ventured from the private grove they had called home their entire life in search of those who had blazed their own path and were out on their own.

After spending close to five years wandering the wilds helping lost souls find their path and singing the praises of Mestarine, Zuder began to hear rumors of a temple to Mestarine being built on the edges of the Neverwinter Wood in a hamlet known as Corlinn Hill.  This being the first temple of their deity they had come to know of, Zuder knew what they had to do. Find the temple and pledge themself to the service of the temple in whatever way it may need.  

BoydNB

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