Large Celestial, Lawful Good
Armor Class 18 Heavy Armor
Hit Points 480 (30d20)
Speed 40 ft.
STR
22 (+6)
DEX
18 (+4)
CON
22 (+6)
INT
16 (+3)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws STR +12, CON +12
Damage Resistances Necrotic
Damage Immunities Fire, Radiant
Senses Truesight 120 ft, Passive Perception 20
Languages Celestial, Common
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Pure and Holy Body. Uriel can no be Poisoned, Diseased or Paralyzed while also absorbing any radiant and fire damage that is dealt to him and heals for the same ammount.

Actions

Judgement Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: (4d6 + 10) [Slashing] damage + 5d4 radiant damage.

Debilitate (3 uses).  the target must make a WIS saving throw of 20 or get a -2 on all base stats for 3 turns.

Fiery Blade (Bonus Action).  Uriel sets his sword ablaze for 1 Minute making it now deal additional 5d4 fire damage on hit.

Blaze of Glory (2 uses). Uriel throws a small glowing fire orb to a location in 60 ft range that explodes once it reaches its destination dealing 8d4 radiant and 8d4 fire damage in addition to blinding all hit units that fail a CON saving throw of 20.

Reactions

Holy Sentinel. When a creature within 5 feet of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.

Shall not pass. When a creature within 5 feet of you tries to move you can use your reaction to make a melee weapon attack against the creature.

Monster Tags: Angel

SeraphMetatron

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