Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): Spare The Dying, Toll The Dead
1st level (3 slots): Healing Word
Action Name. Enter the description for your action.
Archangel's Shard Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (1d10 + 3) slashing damage.
Angelus Bolter Ranged Weapon Attack: +3 to hit, range 10/30 ft., 1 target. Hit: 7 (1d6 + 3) piercing damage.
Narcethium Item: heal 1d6+3 hit points to one injured creature within 5 feet
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Dec 26, 2020Sorry about this being so weak, I was making a 40K themed campaign and I wanted a functional healer that was about as weak as the level 1 party so don't use this unless you're in the same predicament as I am.
Just some advice :D