Homing Instinct. When threatened can use a reaction to teleport in the Be-rat hive. The Be-rat can teleport out back to where it was using an action.
Bite. +2 to hit, reach 5 ft., Hit: 3 (1d4 + 1) Piercing damage.
Sting. +1 to hit, reach 5 ft., Hit: 3 (1d4 + 1) Piercing damage + 2(1d4) Poison damage. The target must make a dc 8 constitution saving throw on a failure the target is poisoned for 1 minute
.
Description
The Be-rat is a omnivore and friendly hybrid of the bee and the rat. Smart enough and docile enough to be trained and tamed for use whatever it might be
Lair and Lair Actions
There is a hive in limbo which acts as the Be-rats home
Lair Actions
On initiative count 10 (losing initiative ties), the Be-rat takes a lair action to cause one of the following effects; the Be-rat can’t use the same effect two rounds in a row:
- The Be-rat conjures an area of honey trapping whatever is attacking. DC 12 dexterity saving throw or be trapped (Restrained) in the honey the target can repeat the save using a action
Regional Effects
The region containing a legendary Be-rat’s lair is A sort of bee hive, which causes these effects:
- Honey and dirt cover the walls and no matter how much you dig out their is no exit other then the portal at the entrance
Comments