Tiny Monstrosity, Any Good Alignment
Armor Class 8 Natural armor
Hit Points 5 (2d4 + 1)
Speed 20 ft., Fly 30 ft., Burrow 15 ft.
STR
8 (-1)
DEX
12 (+1)
CON
11 (+0)
INT
7 (-2)
WIS
13 (+1)
CHA
7 (-2)
Saving Throws DEX +3
Skills Stealth +3
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 30ft , Passive Perception 13
Languages Understand but can not speak Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Homing Instinct. When threatened can use a reaction to teleport in the Be-rat hive. The Be-rat can teleport out back to where it was using an action.

 

Actions

Bite.  +2 to hit, reach 5 ft., Hit:  3 (1d4 + 1) Piercing damage. 

Sting.  +1 to hit, reach 5 ft., Hit:  3 (1d4 + 1) Piercing damage + 2(1d4) Poison damage. The target must make a dc 8 constitution saving throw on a failure the target is poisoned for 1 minute  

Mythic Actions

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Description

The Be-rat is a omnivore and friendly hybrid of the bee and the rat. Smart enough and docile enough  to be trained and tamed for use whatever it might be 

Lair and Lair Actions

There is a hive in limbo which acts as the Be-rats home

Lair Actions

On initiative count 10 (losing initiative ties), the Be-rat takes a lair action to cause one of the following effects; the Be-rat can’t use the same effect two rounds in a row:

  • The Be-rat conjures an area of honey trapping whatever is attacking. DC 12 dexterity saving throw or be trapped (Restrained) in the honey the target can repeat the save using a action 

Regional Effects

The region containing a legendary Be-rat’s lair is A sort of bee hive, which causes these effects:

  • Honey and dirt cover the walls and no matter how much you dig out their is no exit other then the portal at the entrance 

Habitat: ForestGrasslandHillUrban

Papa4Duk

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