Armor Class
20
(plate)
Hit Points
40
(8d8 + 16)
Speed
30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
14
(+2)
INT
11
(+0)
WIS
11
(+0)
CHA
15
(+2)
Saving Throws
STR +5, CON +4
Senses
Darkvision - 40 ft., Passive Perception 10
Languages
Any one language (usually Common)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Brave. The Blood Knight has advantage on saving throws against being frightened.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 8 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Light Crossbow. Range Weapon Attack: +2 to hit, reach 250 ft, one target. Hit: 8 (1D6 +2)
Reactions
Parry. The Blood Knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
Blood Knights are warriors who pledge service to rulers.They patroll in the realm, often with other Blood Knights and/or with an Comander.
Comments