Medium Humanoid, Lawful Evil
Armor Class 20 (plate)
Hit Points 40 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws STR +5, CON +4
Senses Darkvision - 40 ft., Passive Perception 10
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The Blood Knight has advantage on saving throws against being frightened.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 8 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Light Crossbow. Range Weapon Attack: +2 to hit, reach 250 ft, one target. Hit: 8 (1D6 +2)

Reactions

Parry. The Blood Knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Blood Knights are warriors who pledge service to rulers.They patroll in the realm, often with other Blood Knights and/or with an Comander.

Monster Tags: NPC

Habitat: Urban

FuehrerJohannes

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