Medium Plant, Any Chaotic Alignment
Armor Class 17 (natural armor)
Hit Points 130 (16d8 + 48)
Speed 25 ft.
STR
18 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +8, CON +7
Skills Deception +4, Intimidation +3
Damage Resistances Cold, Fire
Damage Immunities Lightning
Condition Immunities Blinded, Deafened, Exhaustion
Senses Blindsight 60 ft. (blind beyond this radius), Tremorsense Within 50 ft, Passive Perception 10
Languages Druidic Can comunicate with druids level 8+ --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Piercing Absorption. Whenever the shambling mound is subjected to piercing damage, it takes no damage and regains a number of hit points equal to the piercing damage dealt. When stabbed or pierced it grows extra spines and its armour class goes up by 1. It leaks poison (1d8 + 1 = 1 per litre) when its 'skin' is punctured or broken

 

Actions

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Entangle on it.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (4d8 + 4) piercing damage.

Entangle. The shambling cacti entangles a Medium or smaller creature grappled by it. The entangled target is blinded, restrained, and unable to attack, and it must succeed on a DC 15 Constitution saving throw at the start of each of the cacti's turns or take 13 (4d8 + 4) Piercing damage. If the cacti moves, the entangled target is dragged with it. The cacti can have only one creature engulfed at a time per arm.

Reactions

If an "arm" is cut of it turns into a tiny shambling cacti.

Lair and Lair Actions

It lives in deserts or warm climates.

Monster Tags: Cult of the Black EarthplantElemental

Habitat: DesertUnderdarkUrban

Laurelthemighty

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