Huge Swarm of Large oozes, Unaligned
Armor Class 22 Natural Armour
Hit Points 300 (4d4)
Speed 0 ft.
STR
18 (+4)
DEX
8 (-1)
CON
25 (+7)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws CON +10
Damage Vulnerabilities Piercing from Magic Weapons Wielded by Good Creatures
Damage Resistances Damage from Spells
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons
Senses Unknown Mass starts to vibrate when a magical item is held within a foot of the creature, Passive Perception 1
Languages Does Not Speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

NONE*

 

Actions

NONE*

 

Reactions

Absorb: When "Wall of Gell" is attacked, it absorbs the players weapon and whichever limb the player attacked with it, dissolving the weapon and dealing 4d4 poison damage to the player every 30 seconds in real time until the "Wall of Gell" is either killed, or the player can make a strength check to get themselves free.

(The player is allowed to make a strength check every 15 seconds in real time.)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A giant un-moving acidic slime mass that can only be slain by a player (or creature) with a good alignment equipped with a magical weapon can defeat with a few good stabs

 

 

*IMPORTANT*

NON COMBAT CREATURE. MEANT FOR PUZZLES OR BLOCKING OFF LOCATIONS.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Misc Creatureconstruct

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

conrad10696

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