NONE*
NONE*
Absorb: When "Wall of Gell" is attacked, it absorbs the players weapon and whichever limb the player attacked with it, dissolving the weapon and dealing 4d4 poison damage to the player every 30 seconds in real time until the "Wall of Gell" is either killed, or the player can make a strength check to get themselves free.
(The player is allowed to make a strength check every 15 seconds in real time.)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A giant un-moving acidic slime mass that can only be slain by a player (or creature) with a good alignment equipped with a magical weapon can defeat with a few good stabs
*IMPORTANT*
NON COMBAT CREATURE. MEANT FOR PUZZLES OR BLOCKING OFF LOCATIONS.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments