Nimble Escape. The bokoblin can take the Disengage or Hide action as a bonus action on each of its turns.
Keen Smell. If someone has anything on them that has a strong or distinct smell, the bokoblins are not surprised and have advantage on Stealth checks sneaking up on them.
Level Up. Bokoblins level up at the same rate that the PC does, going from red to blue to black to white to silver to gold. Once at gold, they stay there for the rest of the PC's advancement. All lower types of bokoblins can still be found. For every level-up, the bokoblin gains 5 hit points.
Boko Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Boko Bow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Bokoblins are small, Ganon-infested humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers or with their stronger cousins to torment other creatures.
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