Fly. Can fly up to 30ft for one turn.
Reckless Attack. Advantage on attack rolls that use Strength, gives enemy advantage on attack rolls against them.
Danger Sense. Advantage on Dexterity against effects they can see.
Frenzy. While raging can make an attack with a bonus action.
Cunning Action. Use a bonus action to Dash, Disengage, or Hide.
(2 uses) Rage. Advantage on Strength checks and saving throws, +2 damage to attacks, resistance to bludgeoning, piercing, and slashing damage.
Multiattack. Use Peck twice and Claw two times.
Peck. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage.
Claw. Melee Weapon Attack: +3 to hit, range 5 ft., one target. Hit: 21 (3d12 + 3) slashing damage.
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