Small Plant, Any Good Alignment
Armor Class 10
Hit Points 10 (6d6)
Speed 5 ft.
STR
6 (-2)
DEX
6 (-2)
CON
10 (+0)
INT
16 (+3)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws WIS +5
Skills Arcana +4, Medicine +6, Nature +7
Damage Resistances Acid
Senses Truesight 30ft, Passive Perception 14
Languages Celestial, Common Plant, Celestial
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Godly Cure Wounds - any creature that touches Clarisse can heal 1d8 + 1d4

Entangle - grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Great Tree Magic - Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:

  • You gain 10 temporary hit points.
  • You make Constitution saving throws with advantage.
  • You make Dexterity- and Wisdom-based attack rolls with advantage.
  • While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies
  • You can now make tree bark attacks - 1d8 + 3, with a 3 on attack bonus

Description

Small, green leaves, white flower.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrassland

WindZ

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