Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Telekinesis (1/day). The dragon can automatically restrain one creature whose size is Small or Tiny that it can see within 60 feet, and move that creature up to 30 feet in any direction. Until the end of its next turn, the creature is restrained in its telekinetic grip. On subsequent rounds, the dragon can use its action to maintain its telekinetic grip on the creature and move it again. The dragon loses its grip if the creature is ever more than 60 feet away from it.
Alternatively, the dragon can use this ability to move objects weighing up to 10 pounds that are not being held by another creature.
Explosive Gem (1/day). The dragon can spit a violet, crystalline lozenge up to 30 feet away with pinpoint accuracy, which explodes in a 20-foot radius. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) force damage on a failed save, or half as much damage on a successful one.
Force Breath (Recharge 5–6). The dragon exhales pure force in a 20-foot line that is 5 feet wide. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) force damage on a failed save, or half as much damage on a successful one. The target is disintegrated if this damage leaves it with 0 hit points.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This ability automatically disintegrates a Tiny nonmagical object.
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