Tiny Elemental, Unaligned
Armor Class 9
Hit Points 6 (1d6 + 2)
Speed 10 ft., It is actually rolling, not walking.
STR
8 (-1)
DEX
8 (-1)
CON
10 (+0)
INT
2 (-4)
WIS
6 (-2)
CHA
5 (-3)
Condition Immunities Deafened, Frightened, Poisoned, Prone
Senses Passive Perception 6
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Elemental. Depending on the location (wet places and deserts= electric, cold places = ice, fiery places = fire), some Chuchus are elemental. In this case, their Roll attack deals 2 points of lightning, cold, or fire damage in addition to the poison damage.

Spherical Shape. Since chuchus are spherical blobs, they physically cannot be knocked prone because there is no "right way up," and are immune to this condition.

Level Up. There are three levels of chuchus. The first level has 6 hit points on average, the second has 10, and the third has 20.

Actions

Roll. The chuchu slowly rolls toward the target, dealing 2 (1d4) points of poison damage when it touches it.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Reactions

Last Resort. When a chuchu's hit points drop to 0 or below, it automatically dies. When elemental chuchus die, they explode in a 10-foot sphere, and any creature within the range takes 1d4 points of lightning, cold, or fire damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Unintelligent elemental blobs that come out of the ground.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalDesertForestGrasslandHillMountain

A_Rainbow_Tentacle

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