Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 17 (Half plate)
Hit Points 80 (10d10 + 25)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
12 (+1)
Skills Stealth +6, Survival +2
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Goblin
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Heart of Hruggek. A The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned or put to sleep

Actions

Multiattack. The bugbear can make a battlecry, then either make a ranged attack or two melee attacks.

Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 20 (3d8 + 6) piercing damage in melee or 13 (2d8 + 4) piercing damage at range.

Battlecry (Recharge 5-6). All allied bugbears within 120 feet of the Alpha that can hear its battlecry receive 6 temporary hit points.

Description

Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched. Bugbear Generals are the leaders of multiple tribes when they are allied together, making them superior to bugbear chiefs

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

Ebygames20

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