Medium Beast, Unaligned
Armor Class 13 (Natural Armor)
Hit Points 18 (4d8)
Speed 0 ft., Swim 50 ft.
STR
13 (+1)
DEX
14 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +2
Senses Blindsight 30 ft., Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

Posthumous Proliferation.  When the shark dies, roll a d6.  On a 6, the shark's corpse expels 5 (1d10) infant sharks.  An infant shark uses the statistics of a quipper.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Slightly smaller than reef sharks, blacktip sharks are named for the black coloration on the tips of their fins.  They are fast and energetic predators that hunt in groups, though tend to be timid around creatures their own size or larger.  They are a prolific species, capable of asexual reproduction, giving birth to 10 live young at a time after a short gestation period.  A full-grown blacktip shark measures 5 to 9 feet long.

Monster Tags: Misc Creature

Habitat: Underwater

Sam_Hain

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