Medium Construct, Unaligned
Armor Class 17 natural armor
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Damage Resistances Piercing, Slashing
Damage Immunities Cold, Fire, Lightning, Poison, Psychic
Senses Blindsight 60 ft., Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance.  The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons.  The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes four attacks if wielding weapons one-handed, or two attacks if wielding weapons two-handed.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Description

Cobbled together with ill-fitting bones of various sizes and shapes, this bone-like humanoid moves with swift grace that belies its bony structure.  Its sports four mismatched arms, each wielding a battered longsword.

From the OAR 5E version of Castle Amber by Goodman Games.

sauercarey

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