Medium Humanoid (Human), Chaotic Neutral
Armor Class 16 chain mail
Hit Points 49 (9d8 + 9)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
9 (-1)
CHA
12 (+1)
Saving Throws STR +5, CON +3
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Equipment. Andre-David carries a +2 mace into combat and keeps a potion of animal friendship on his person at all times.

Charge.  If Andre-David moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage.  If teh target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Mounted Combatant.  Andre-David gains the following benefits while mounted and if he is not incapacitated:

  • He has advantage on melee attack rolls against any unmounted creature that is smaller than his mount.
  • He can force an attack targeted at his mount to target himself instead.
  • If his mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Second Wind (Recharges after a Short or Long Rest):  As a bonus action, Andre-David can regain 14 hit points.

Actions

Multiattack. Andre-David makes two melee attacks.

Lance (Mounted Only). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. 

+2 Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage. 

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Description

Andre-David stands nearly 7 feet tall.  His body is human, albeit covered in black fur.  His head is that of a large billy goat, complete with an impressive pair of horns.  His feet are cloven like a goat's as well.  Andre-David's eyes glow a burning red.  He is usually encountered in the company of his loyal huntsmen and astride a giant elk which he rides into combat with terrible effect.

Personality.  Andre-David was a consummate huntsman in life and loved the outdoors more than the stuffy courts of politics or the bloody fields of battle.  He and his loyal retainers would ride the countryside, hunting stags, boar, wolves, and other fierce beasts.  It was Andre-David who designed the Indoor Forest as a miniature game preserve and a sanctuary to escape from the civilized world.  He remains wild at heart, even more so now that his body has been transformed by the Curse of Etienne.  Like his sister, Andre-David is fiercely protective of the Indoor Forest and its inhabitants.  Unlike Isodore, Andre-David does respect those who can hold their own against the fierce predators of the Indoor Forest.  He nevertheless detests those who kill creatures that pose no challenge and will rise up to avenge a slain animal.

Family Allies.  Andre-David trusts his sister, Isodore, above all the rest of the D'Amberville family.  He seldom has any interaction with the rest of his kin, preferring to spend all his time in the Indoor Forest.

Family Enemies.  None.  He never leaves the Indoor Forest and so never gets embroiled in their schemes.

From the OAR 5E version of Castle Amber by Goodman Games.

sauercarey

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