Armor Class
15
Hit Points
104
(26d8)
Speed
40 ft., Climb 30 ft., Burrow 80 ft.
STR
20
(+5)
DEX
16
(+3)
CON
18
(+4)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
STR +10
Damage Immunities
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion, Poisoned
Senses
Passive Perception 10
Languages
--
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Actions
Multiattack. The bone beast can take two Impale attacks per turn, but may only grapple if it has a bone spike that is not grappling another creature.
Impale. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 16 (3d8 + 5) piercing damage. The target becomes grappled. DC 15 Strength Check on the Grappled creature's turn to escape.
Description
The Bone Beast is the things of nightmare. A massive bipedal creature of bone with four sharp, arm-like bone spikes jutting from it's torso. The Bone Beast has no sight of it's own and can only attack creatures that it's Necromancer can see. The Bone Beast also cannot understand any language and is commanded only by the Necromancer that summoned it.
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