Medium Humanoid (Human), Chaotic Neutral
Armor Class 11 (14 with mage armor)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
11 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
18 (+4)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws INT +7, WIS +5
Skills Arcana +7, Deception +5, Insight +5, Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Abyssal, Celestial, Common, Elvish, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. Catharine is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). She has following wizard spells prepared:

Cantrips (at will): blade ward, light, mage hand, message, ray of frost


1st level (4 slots): detect magic, mage armor, magic missile

2nd level (3 slots): detect thoughts, hold person - E, invisibility, knock, levitate, see invisibility

3rd level (3 slots): haste

4th level (3 slots): confusion - E, dimension door, polymorph

5th level (2 slots): contact other plane, hold monster - E

6th level (1 slot): magic jar

7th level (1 slot): finger of death

E - Enchantment spell of 1st level or higher

Actions

Dagger*. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Reactions

Instinctive Charm (Recharges after Catharine Casts an Enchantment Spell of 1st Level or Higher). Catharine must be in possession of a living body in order for this trait to function.  Catharine tries to magically divert an attack made against her, provided that the attacker is within 30 feet and visible to her.  Catharine must decide to do so before the attack hits or misses.

The attacker must make a DC 15 Wisdom saving throw.  On a failed save, the attacker targets the creature closest to it, other than Catharine or itself.  If multiple creatures are closest, the attacker chooses which one to target.  Catharine must be in a physical body, either a possessed one or her own, to utilize this ability.

 

*Denotes an ability or statistic only applicable if Catharine is somehow restored to her true physical body.  In addition, this includes hit points and all physical stats (unable to mark this in DnD Beyond).  If she has possessed someone, she gains the hit points and physical stats of the possessed host, per the magic jar spell.

Description

Catharine, in her true body, is a tall, blonde human female in her early fifties.  Her eyse are dark green adn seem to pierce through all deceit.  her voice is rich and low, unusually husky for a woman.  She dresses in finery befitting a Princess of Glantri.

Personality.  Catharine's sanity is questionable; she's spent countless years imprisoned in her throne, awaiting the opportunity to take over a living body and escape the sanctuary she sought moments before the Curse of Etienne D'Amberville struck the Castle.  This entrapment has taken its toll on her mind.  When thinking clearly, Catharine is a shrewd plotter, preferring to build alliances and networks of informants to best shore up her position in the daily intrigue that plagues politics.  when her sanity is fraying, she strikes viciously, almost with animal-like savagery, against all perceived threats.  In the event Catharine succeeds in possessing another, her freedom may (50% chance) stabilize her mind, in which case she'll negotiate with or attempt to befriend other in the party.  If not, however, she immediately attacks with all the mans at her disposal.

Family Allies.  Her long imprisonment has left Catharine without allies in the Chateau.  Simon might be open to an alliance, but she'll move slowly, feeling out the rest of the family to determine who is happy to see her return and who might resent her presence back in the Castle.

Family Enemies.  Etienne.  Her hatred for her former husband and the cause of her long imprisonment knows no limits.  If the party reveals they are attempting to revive Etienne, she'll likely destroy them on the spot in rage.

From the OAR 5E version of Castle Amber by Goodman Games.

sauercarey

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